AI Insights · Timothy · July 2024
Top 5 Entertainment Mascot Games on Android in Oceania Q2 2024
In Q2 2024, the top 5 entertainment mascot games on Android in Oceania saw varied trends in weekly downloads, revenue, and active users. Detailed insights reveal significant performance shifts.
In the second quarter of 2024, the top 5 entertainment mascot games on the Android platform in Oceania exhibited diverse trends across weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Angry Birds Dream Blast from Rovio Entertainment Corporation experienced a slight decline in weekly revenue, starting at around $10.2K in early April and tapering off to approximately $9.1K by the end of June. Weekly downloads fluctuated, with a notable dip to 160 in late April but eventually climbing back to 485 by the end of the quarter. Active users showed a similar pattern, dropping from 14.8K at the start of April to around 13.9K at the end of June.
Disney Emoji Blitz Game by Jam City, Inc. saw a mixed trend in revenue, peaking at around $3K in the first and last weeks of the quarter, while mid-quarter weeks saw lower figures around $2.1K. Downloads exhibited an upward trend, especially in late April, with a significant spike to 1K downloads. Active users mirrored this trend, rising to 1.2K by late April and maintaining relatively stable numbers around 800 to 900 towards the end of June.
World of Peppa Pig: Kids Games from Find Your Fun showed a steady increase in weekly revenue, reaching a peak of $1.3K in late May. Downloads surged mid-quarter, peaking at 1.7K in mid-May before stabilizing around 878 by the end of June. Active users saw a significant increase, starting at 1.4K in early April and climbing to over 3.2K by mid-May, maintaining strong engagement with around 2.5K active users at the end of June.
SpongeBob Adventures: In A Jam by Tilting Point had a steady growth in revenue, starting at $1.1K in early April and rising to over $1.4K by the end of June. Downloads showed a similar positive trend, with a peak of 1.1K in late April and maintaining around 900 by the quarter’s end. Active users also displayed growth, beginning at 1.8K in early April and ending with approximately 1.8K by the end of June.
My Little Pony: Magic Princess from Gameloft SE experienced fluctuating revenue, with a high of $1.3K in early April and a low of $482 in mid-June, ending at around $955. Downloads varied throughout the quarter, with a peak of 467 in early April and a dip to 157 in late May. Active users started at 6.3K in early April, showing a slight decline to approximately 5K by the end of June.
These insights are based on data from Sensor Tower, offering a comprehensive view of the app performance in the entertainment mascot games category on Android in Oceania. For more detailed analytics and trends, visit Sensor Tower.